Hikaru No Go / ヒカルの碁 / 棋魂
While searching through his grandfather’s attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Sai Fujiwara no, the spirit of an ancient go expert. A go instructor for the Japanese Emperor in the Heian Era, Sai’s passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai’s ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru.
Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru’s journey into the world of go is just beginning.
原本对围棋一窍不通的小学六年级学生进藤光,
为了满足佐为下棋的欲望,光特地带佐为到碁会所下棋,
Sementara mencari barang di loteng atuknya, Hikaru Shindou terjumpa sebuah papan go lama. Sentuh ia, dia disapa oleh satu suara misteri. Suara itu milik kepada Sai Fujiwara no, roh pakar go kunon. Dia seorang pengajar go bagi Maharaja Jepun ketika Era Heian. Keghairahan Sai terhadap permainan ini membenar dia terus bermain go sebagai hantu. Matlamat terunggul Sai ialah menguasai teknik go ketuhanan yang tiada sesiapa pernah mencapai, maka dia menaruh harapan pada Hikaru.
Walaupun tidak berminat dalam permainan papan ini, Hikaru tetap setuju bermain, buat gerakan ikut ajaran Sai. Namun, bila dia bertemu dengan seorang pemain go muda yang berbakat Akira Touya, keghairahan terhadap permainan ini mula membara di dalam dia. Didorong oleh lawan barunya, pengembaraan Hikaru ke dunia go bermula.
